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iPhone, iPad and iPod Touch Holiday Deals

December 23, 2010 Leave a comment

So you wait until the final minute to cross an iPhone, iPad or iPod Touch off your holiday shopping list. No problem; a handful of deals can still be yours. Here is five of the top discount for Apple’s iOS devices:

Sam’s Club: 16 GB iPhone 4 for $147, 8 GB iPhone 3GS for $47

Annual membership at Sam’s Club can pay for itself with this week’s iPhone contract, offering $52 discounts off the 16 GB iPhone 4 and 8 GB iPhone 3GS. The contract is in result until midnight on December 24, and requires a two-year contract with AT&T.

Walmart: $50 gift card with 16 iPhone 4 or 8 GB iPhone 3GS

No Sam’s Club membership? No problem. Walmart has a similar deal to Sam’s Club, but with gift cards instead of cash for the 16 GB iPhone 4 and 8 GB iPhone 3GS. The deals, which require a two-year contract with AT&T, are only available in stores until Christmas day while supplies last, so you’ll want to call ahead to see if your local store is still participating.

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MobiTV App Offers Live TV For IPhone

April 17, 2010 2 comments

MobiTV has lent its video streaming capabilities to a number of apps; hire you watching all from CBS’s college sports coverage to previous month’s NCAA basketball tournament on your iPhone or iPod touch. The company too built a not many apps of its own for things similar to the now-completed NBA standard season and Ultimate Fighting Championship events, delivering video-on-demand to mobile users.
But now MobiTV is moving more than sports into the wider realm of entertainment fare. Released this month, MobiTV’s self-titled app delivers live TV and video-on-demand content directly to your iPhone.
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SimCity Deluxe Title to IPhone

March 26, 2010 1 comment

Electronic Arts announced earlier this week an update to their much-loved SimCity franchise. SimCity Deluxe for iPhone, due out this summer, promises not only extra robust game features but also a whole visual makeover. Now, the civilization you remain on your mobile device will look even improved and you’ll be granted even extra control over your Sims.
For those who were aggravated by the first translation of the SimCity franchise to the iPhone’s touch screen interface, get heart. According to the press release, the UI will feature “superior buttons, improved flow, and extra accessible items.” The graphics have been better as well, looking more similar to SimCity 4 than SimCity 2000.
You’ll also have extra control. The beloved terrain editor is back, meaning you’ll be capable to plant trees and paint water with merely the touch of your finger. Ever wanted to build a city in the middle of a lake? How concerning a city at the bottom of a valley? With the terrain editor, shaping the world in the image you desire is only a few finger presses away.
Seven scenarios and seven new starter cities have been added to the game. If you don’t desire to build a city from scratch, challenging yourself with somebody else’s creation will keep you playing for hours longer.
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Iphone Making Large Dent in Mobile Gaming Market

March 24, 2010 Leave a comment

According to mobile analytics firm Flurry, iPhone OS devices have fast raised to fame as a gaming platform, acquiring significant market share at the expenditure of the industry’s existing firms.
Flurry published a research study on its blog which says that mobile gaming has developed from 20 percent of the overall U.S. gaming market to 24 percent in the last year. More significantly, the growth has it seems that been fueled entirely by the iPod touch and iPhone, which have as well stolen share that before belonged to their rivals.
If the field is tapering to portable gaming platforms merely, Apple’s mobile devices commanded a decent 19 percent of the market in 2009, up from the 5 percent it had secured in 2008. This means that approximately one dollar of every five in mobile games was exhausted on iPhones and iPod touches quite than on, say, Sony’s PlayStation Portable, whose market share dropped from 20 percent to 11 percent over the similar period. That’s still a far cry from the market leader, though: the Nintendo DS commanded an imposing 70 percent of the mobile market; although its share did from the 75 percent it detained in 2008.
If the figures composed by Flurry are correct and the in general mobile gaming market is value $2.55 billion, Apple’s Read more…

iPad Expected To Beat iPhone

March 20, 2010 1 comment

Apple could sell extra iPads in the first three months of accessibility than it sold original iPhones in the similar period, according to sources quoted by the Wall Street Journal. “Hundreds of thousands” of units have by now been pre-ordered, says the report, with muscular demand expected at launch.
Apple is preparing to roll out the iPad on April 3, and the company’s publicity machine is in complete swing, as none of the presumed buyers have seen or touched the device but are handing over their money based largely on the promotional material on Apple’s Website.
The numbers claimed by WSJ’s sources are similar to estimates that surfaced early on in the week, which speak that pre-orders for the iPad are nearing 200,000, with 10,000 go forward requests accrued daily. However, Apple is custody mum and has not confirmed some of these speculated numbers.
Apple sold 1.2 million unique iPhones back in 2007 when it launched the handset, and the WSJ report says the iPad could outperform this number if insist keeps steady. Despite this, the achievement would be able to be gauged only in a few months; possibly just previous to the next-generation iPhone is introduced.
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Apple Lets IPhone Developers Schedule Sales

March 18, 2010 Leave a comment

On Wednesday, developer Amro Mousa from Return7 posted on Twitter that Apple has now added the aptitude for developers to agenda a sale window for their iPhone application, allowing them to for the time being schedule a dissimilar price.

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Zepi for IPhone

March 17, 2010 Leave a comment

It’s approximately comical how frustrated I was when I first in progress playing Zepi, a “match-three” puzzle game from OstinGames. Zepi is a ludicrously easy game to play once you shape out how, but the tutorial is extraordinarily difficult to understand.

The class desperately needs an animated–or at the very least, illustrated–demonstration. The orders tell you to “tap bubbles to build a chain,” which led me to consider that I should be touching things around, hence “building.”
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